![]() ![]() ![]() I think it's "cool" and useful for it to automatically catch fish for you, just by getting to touch-range of them. THAT would put an additional level of customization into making them useful. ![]() In fact, it MIGHT be a better idea to leave out the "comes installed with" storage lockers in favor of allowing the walls of that module/compartment to be intentionally built-on, to whatever the user/builder likes or finds useful. However, worse still, you can't do what you COULD do with the Cyclops, which is to add on storage lockers to the walls (as well as anything else, for that matter), which only makes sense (to me) to be able to do. Next, I agree that the storage compartment is woefully, uh, small, for a "storage module". Perhaps I just gave you an idea how to handle that? I realize you guys have been trying to figure out how to fix that issue. Perhaps of the camera on that module/compartment were to be relocated, or for an "added" camera in the chest of the prawn to be activated upon being docked (like linking a USB camera to a computer, for example). Next, there's the docking module/compartment, which has a severe problem with the backup camera feature, if you dock a prawn to it. What throws me off is having the pivot-point in the MIDDLE of the full truck, which takes quite a bit to get used to. However, being that it SHOULD be expected to have problems with turning, the bigger problem comes from not being able to see how you're positioned WHILE trying to turn, especially if trying to do a 180-turn-around. ![]() The more you add, the more unruly it is to navigate. Perhaps one way you could do this is to add a mod panel to each compartment, so that you could create mods that suit the use(s) of each specific compartment. With that, the mods should be made just a tad more "effective" as their current settings almost seem unnoticeable, especially if more than 2 compartments have been attached. Also, such things as base speed and "armor rating" should be raised a bit, just for survivability and overall usefulness. On top of what you (other people) said, I think having just 4 mod slots is FAR too few for something with so many different choice abilities, depending on which compartment(s) you choose to attach to the cab. I agree with seeing several problems with the sea truck. Hope we can get some kind of resolution when the game's complete, Because generally, if i were to pick, I'd replace the seamoth, and keep the cyclops for Intent of heavier loads or just a straight up mobile base. I know there's people who love the sea truck, more power to you, I'm glad you enjoy the vehicle, I just have alot of issues with it. I really think your better off with just one of every module, But you'll still be extremely slow, I fail to understand how a intergalactic company capable of making a super ship wouldn't see this flaw, It'd be sensible if they like, applied thrusters to every module, that way you can actually have a decently fast truck, Maybe the developers intended it to be this way, the deal with the cyclops being a totally working mobile base was pretty overpowered, But I still feel like we should atleast be given the option of what vehicle we want, But I'm fairly certain that won't happen. Mobile base purposes, It is hard and uncomfortable due to the pretty cramped walls of the sea truck along with the inability to place anything in the sea truck, While yes, It's entirely possible to make a semi-base with it, It's not possible to actually favor it over a seabase at all, and the speed and cargo size makes it pretty hard to use it as a mobile base anyways, Speed on mobile bases isn't always a problem, but when your basically unable to use it as a mobile base 'nor a effective cargo lift. Once shadow leviathans get added, It's going to be way too dangerous to haul large amounts of cargo, only to have your truck destroyed by a leviathan or two. The speed modules are just pathetic,and the size of the storage in the storage module is pretty small, and I can't consider it a truck when It moves slower than the seamoth or cyclops when used for lifting cargo, what it was made to do, You need multiple storage modules in-order to carry a sizable amount of loot, And lifting cargo through dangerous areas Is even more of a hassle, considering you go too slow to outrun leviathans, your best bet is just using the cabin by itself. The storage, It gets extremely slow with multiple cargo and even with upgrades, It's still pretty slow. Here's a list of the personal problems i see with it. Title says all, Want to know how some people feel about the sea truck. ![]()
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